Title pretty much says it all. I'm making some cookies with the leftover dough I froze a couple months ago, so I'm curious to see if they turn out any good. I think I smell burning.
Sunday, November 15, 2009
Messing with Pixelmator While Making Cookies
Title pretty much says it all. I'm making some cookies with the leftover dough I froze a couple months ago, so I'm curious to see if they turn out any good. I think I smell burning.
Labels:
drawings
Saturday, November 14, 2009
Wacky Claw!
My Day with New Super Mario Bros. Wii

Pardon my wordiness and poorly stitched Minineko, but I thought I'd write a review for New Super Mario Bros. Wii, which I've been playing pretty much nonstop since yesterday afternoon.
Yesterday, I managed to pick up a copy of New Super Mario Bros. Wii, contained in a unique red case. There are two DVDs I can think of off-hand that are packaged in the same color - Austin Powers: The Spy Who Shagged Me, and Jingle All The Way. Based on the time I've spent with NSMBWii, I can say with little doubt that this is by far the best disc ever to sport the red case. See why after the jump.
New Super Mario Bros. Wii is much more than a multiplayer console port of of the similarly titled DS game that came out a few years ago. The game digs deep into the past catalog of 2d Mario games and brings up many of the best elements. There's a marked emphasis on holding things over your head and throwing them, one of the core features from SMB2. The maps, finding the lack of a better word, are more SMB3-ish than ever, with wandering enemies, alternating obstacles, and an arsenal of items you can access before a level. There is also the return of Yoshi, complete with the additional drums that play as you ride him. I could go on, pointing out everything I noticed from previous games that is making a reappearance in this one, but I'll end this list by mentioning the huge variety of enemies that the game throws at you. Most of Bowser's past foot soldiers, even some of the obscure ones, show up at some time in the game. I haven't played every level yet, but I've yet to see any Shyguys, but this game has the f'n Koopalings in it, who haven't been in a game since 2003's Mario and Luigi Superstar Saga.
All this nostalgia is fortunately backed up by solid gameplay and a considerable handful of new stuff. There are several new items; if New Super Mario Bros. was a game of scale, then New Super Mario Bros. Wii is a game of ice, with new ice flowers and penguin suits. Perhaps upon realizing how broken the fire flower was in NSMB, the ice flower has replaced it as the predominant projectile item. It's a very interesting item, and the blocks of ice encapsulating the corpses of your enemies add a new layer to some already interesting level design. The penguin suit is a welcome addition to the list of animal suits Mario has worn throughout time, combining the new ice flower, frog suit, and to a lesser extent, NSMB's blue shell's sliding abilities. There's also the obligatory flight item, the propeller mushroom, that makes you soar in the air with a shake of the Wiimote. Sure, the motion controls in this game may be a questionable movie, but at least you don't need a running start this time. There are a few other surprises in NSMBWii, which I shan't spoil here, since you should experience the same "what the f" moments (or "holy s" moments, or whatever abbreviated profanity you use to express surprise) that I did.
I only spent a couple hours in multiplayer, but I can say that the fears and hopes everybody has about four players on screen at once being a total slobberknocker at times is completely true. Sure, you can pick up other players to help them through tough parts or reach higher places, but for some reason, once you have somebody held above your head, the habits you develop from playing as Donkey Kong in Super Smash Bros. kick in. Needless to say, any semblance of cooperation is rare, making a challenging game that much more difficult; I only played the first few worlds with others, I can't imagine playing some of the later levels while getting bumped around by Luigi and some Toads. I must say, though, that when two adjacent players have a fire flower and ice flower, constantly spin jumping in order to produce an unforgiving tornado of fire and ice is one of the coolest looking parts of the game.
Speaking of the graphics, they're quite good; not quite Galaxy caliber, but definitely a jump up from the DS version. If you've played the DS version, you know that the 3d models, while brilliantly animated, had some very jagged edges, and they did not combine very well with the pre-rendered graphics in the game. The Wii title, at least from what I can tell from my television and its composite video connection, manages to blend all the graphical elements into one cohesive and occasionally brilliant-looking image. The backgrounds, by Mario standards, are still kinda generic. Remember that movie, The Hills Have Eyes? Well, they don't, nor do the clouds.
All in all, New Super Mario Bros. Wii is a game definitely worthy of its differently colored packaging, as well as being part of the long line of 2d Mario platformers.
Labels:
impressions,
mario,
video games
Friday, November 13, 2009
Robotic Attributes
Thursday, November 12, 2009
Suits of Trust
There was a thing on Kotaku earlier today about the various suits Mario has worn through the ages, and it made me want to draw them. Most are the power-ups from his various platformers, but I also threw in Dr. Mario and his cyborg soccer uniform.
Labels:
charts,
drawings,
mario,
video games
Wednesday, November 11, 2009
Thinking Up A New Comic
I've been wanting to do a new webcomic for a while, so I've been working on possible scenarios and characters for a little bit; nothing really set in stone, but enough to hold my interest. The way it's going now, that beegirl and robot I draw here from time to time will be in it, as will Impostor Minineko and that creepy thing holding it.
Labels:
bees,
comics,
drawings,
impostor minineko,
sketches
Tuesday, November 10, 2009
Insanely High Resolution Minineko
Recently I had been asked if I had a high resolution picture of Minineko, and the only ones I had were really old, back before he had that little bump in his back and those arbitrary dash marks, so I decided made a new one. This was drawn in Sharpie, scanned, vectorized, and colored. The result is something twice as large as Blogger can handle.
Monday, November 9, 2009
Sunday, November 8, 2009
New ImPokédex - Makuhita
Why do we need a sumo Pokémon; isn't that why we have Snorlax? I suppose the greatest fighting style in the world can afford to have more than one representative...
Labels:
drawings,
impokedex,
impostor minineko,
pokemon
Saturday, November 7, 2009
Where's My Chippy?
Here's a horrible trivia fact - this is the fourth different pen that I've used for these peanut butter cup drawings.
Labels:
drawings,
peanut butter cups,
tim and eric,
TV
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